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Whiteline: delta
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vision
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povray
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level1
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fogtst.pov
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1995-11-25
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990b
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58 lines
// Persistence Of Vision raytracer version 2.0 sample file.
#include "colors.inc"
camera {
location <0, 20, -100>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
}
fog {colour red 0.2 green 0.2 blue 0.2 distance 200}
/* Put down the beloved famous raytrace green/yellow checkered floor */
plane { y, -10
pigment {
checker colour Yellow colour Green
scale 20
}
finish {
ambient 0.2
diffuse 0.8
}
}
sphere { <0, 25, 0>, 40
pigment {Red}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
sphere { <-100, 150, 200>, 20
pigment {Magenta}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
sphere { <100, 25, 100>, 30
pigment {Red}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
light_source {<100, 120, 40> colour White}